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[1] 1000 Hit points 700 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-120), Fire Wave (100-170), Great Fireball (60-110), Self-Healing
Est. Max. Damage: 400 hp per turn
Immune To: , Invisibility, Paralysis
Strong To: (), ()
Neutral To: , , ,  ?, ?
Weak To: ()
Sounds: "FCHHHH"; "GROOOOAAAAAAAAR".
Behavior: Dragons are known to retarget. This often causes shooters in a team hunt to be burned or killed. A dragon will run away from attackers when its hitpoints bar is in very low yellow.
Field Notes: Dragons are very slow-moving, but have a potent set of attacks; however, a mage or paladin can often kill one without taking any damage once they master the art.
Loot: 0-110 gp, 0-3 Dragon Ham, 0-12 Burst Arrow, Mace, Short Sword, Steel Shield, Crossbow, Longsword (semi-rare), Steel Helmet (semi-rare), Broadsword (semi-rare), Plate Legs (semi-rare), Double Axe (rare), Dragon Hammer (rare), Green Dragon Leather (rare), Green Dragon Scale (rare), Serpent Sword (rare), Wand of Inferno (rare), Strong Health Potion (rare), Dragon Shield (very rare), Dragonbone Staff (very rare), Small Diamond (very rare), Life Crystal (very rare).

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