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210 Hit points 125 Experience points per kill
Summon/Convince: --/490 (Illusionable)
Abilities: Melee (0-140), Spears (0-40)
Est. Max. Damage: 180 hp per turn
Immune To: Invisibility
Strong To:
Neutral To: Physical, Ice, Drown?, Life Drain?
Weak To: Death , Fire , Energy
Sounds: "Plundeeeeer!"; "Hiyaa!"; "Give up!".
Behavior: As melee combatants they chase their opponents, but run in low health. They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.
Loot: 0-60 gp, Bag, Torch, Sword, Chain Armor, Plate Shield, 0-2 Spears, Bandana (semi-rare), Peg Leg (semi-rare), Hook (semi-rare), Eye Patch (semi-rare), Treasure Map (semi-rare), Rum Flask (semi-rare), Pirate Bag (semi-rare), Empty Goldfish Bowl (rare), Dice (rare).

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